@startuml
sprite $pnpm [48x48/16] {
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
000000000000000000000000000000000000000000000000
000000000000000048888888888888840888888888888888
00000000000000008FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
00000000000000008FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
00000000000000008FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
00000000000000008FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
00000000000000008FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
00000000000000008FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
00000000000000008FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
00000000000000008FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
00000000000000008FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
00000000000000008FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
00000000000000008FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
00000000000000008FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
00000000000000008FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
00000000000000008FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
000000000000000048888888888888840888888888888888
000000000000000000000000000000000000000000000000
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF08FFFFFFFFFFFFFF80FFFFFFFFFFFFFFF
}


!define DEV2_PNPM(_alias) ENTITY(rectangle,black,pnpm,_alias,DEV2 PNPM)
!define DEV2_PNPM(_alias, _label) ENTITY(rectangle,black,pnpm,_label, _alias,DEV2 PNPM)
!define DEV2_PNPM(_alias, _label, _shape) ENTITY(_shape,black,pnpm,_label, _alias,DEV2 PNPM)
!define DEV2_PNPM(_alias, _label, _shape, _color) ENTITY(_shape,_color,pnpm,_label, _alias,DEV2 PNPM)
skinparam folderBackgroundColor<<DEV2 PNPM>> White
@enduml